

I am using this track template in third order Ambisonic mixes which have 16 channels of audio so I designed this template to work in that environment too.Įven though this template processes first order Ambisonics (channels WXYZ for FuMa or WYZX for SN3D), it is still very effective when used in higher order mixes. Those channels won't output to your mix so if you have other channels in the audio chain, it won't interfere with them. Channels 5-16 are mixed internally in the track routing matrix and output back to 1-4. These track templates will work with both arrangements without modification. This is directly compatible with YouTube 360 and Facebook VR. Blue Ripple Sound have just released their new SN3D updates which have the channel arrangements as WYZX. EDIT - Those channel arrangements are for the older FuMa format.

Channels 1-4 are the B Format input and output, channels 5-8 are X (front/back) reverb, channels 9-12 are Y (left/right) reverb and channels 13-16 are Z (up/down) reverb. The track template uses 16 audio channels. Every parameter for adjusting the reverb is linked so all that is necessary is to adjust the first instance of VVV and the other two will follow. I've used a bunch of channel mixing techniques, M/S decode and encode and level correcting JS plugins (all stock REAPER plugins) in combination with three instances of (in this first template), Valhalla Vintage Verb. If you solo the reverb, you'll hear all your directional and panning cues in the reverb mix. This track template can be used in Ambisonic mixes to achieve genuine, three dimensional, B Format reverb with width, height and depth input and output.


After quite some trial and error with various techniques to arrive at a genuine Ambisonic B Format reverb using Valhalla reverbs, I finally put something together that works.
